Best Games of the 2010’s

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Music recommendation: This is a longer article, so I recommend tuning in to SOMA FM’s Defcon radio channel, theyre usually playing mint tunes any time of day (they even have an app!)

Well guys, who saw this one coming? We’ve entered into a new decade, so it’s time to look back and determine the best games of the 2010’s. My approach was to think of the best games I’d ever played, and see how many of them came out in the last 10 years. More came out than I had expected!

Side note: while I play lots of games, I don’t play EVERY game, so there might be some curious omissions.

Evil Within 2

My first survival horror game was the first Evil Within, which sucked imo. I played it cause there wasn’t really anything else to play on the PS4 at the time. It was poorly optimized, so framerate was all over the place, but more importantly its take on horror was boring, and terribly cringey.

Evil Within’s idea of horror. Scared yet?!

The only scary thing to come out of the first Evil Within was Laura, which was terrifying. I didn’t end up beating the first Evil Within cause I got bored.

Fast forward a few years and I’m in Spain for a short trip. Evil Within 2 had just released… and it was already being discounted by 50%. It wasn’t selling well. I picked it up on a whim since it was a new game, and super cheap. I guess my expectation were low, since the first game sucked, but the trailers were cool, so I was excited. And man, did this game deliver.

The opening of the game is terrifying, with perfectly timed, unnerving jump scares. It was already scarier than the first Evil Within had ever been. But more importantly, its approach to horror was novel. The pace was excellent, the ambiance was cozy (in a silent hill 2 kindof way, so very unnerving), and the gameplay was appropriately stressful.

The main gameplay loop involves exploring small open worlds and gathering resources, always making risky decisions about whether you’re ready to enter an ominous building or not. Ammo is limited, every missed shot hurts. You always feel vulnerable, because there are few checkpoints, and if you die you usually have to reload your previous save. Exploration is always rewarding, and always dangerous. Drinking coffee (which refills your health) feels sooooo good.

I actually hate coffee outside of Evil Within 2

I forced a buddy of mine to play it, and he couldn’t beat it because it was too stressful. I was trying to explain to him that that’s something you WANT in a survival horror game, but he wasn’t convinced.

Progression is excellent, you’re always meaningfully leveling up your character or his weapons (of which there are many). The game has a comprehensive crafting mechanic that always forces you to choose between ammo and health (and you always need both).

Between the open worlds are linear, story focused, dream-like sequences, which culminate in a boss fight. The story introduces MULTIPLE antagonists, has many twists and turns, and takes you to loads of varied environments (both open and linear). Speaking of, this game has more enemy types, boss encounters and characters than it has any business having. IT IS BURSTING AT THE SEAMS WITH CONTENT! (I should be a marketeer). They even updated the game to support playing in first person!

The poltergeist is fucking horrifying. The original song it awesome.

This game is a survival horror masterpiece, and it’s terrible that its sales were so low. Luckily, the studio behind the game, Tango Gameworks, is still around, and (as of this writing) are working on a new game called Ghostwire Tokyo, which I’m OBVIOUSLY keeping a close eye on. The ex-director of Ghostwire Tokyo is this bubbly, Japanese lady with a bombastic personality, but she stepped down for some reason? It doesn’t bode well for the project, but I’m crossing my fingers Ghostwire Tokyo ends up being a commercial hit, the studio really needs it :/

Deus Ex: Human Revolution

Yes yes YES, this IS my favourite video game genre! Immersive sims are objectively the best!

Immersive sims specialize in emergent gameplay, and provide you with many different ways to achieve your objective. Let’s say you have to enter a club, but you aren’t on the guest list. In an immersive sim, you could sneak in through the vents, or bribe the security guard, or even beat the security guard up, all of which are valid solutions to getting into the club. Popular examples of this genre include System Shock, Deus Ex, Prey and Dishonored

I remember seeing the gameplay trailer for this game when I was in high school, and thought it was goofy that you could drag a body around but still have both of your hands on the gun. But it was goofy in a good way. The game came out and the reviews were excellent

This game has aged hella well!

At it’s core, Human Revolution is a stealth game, my OTHER favorite genre. Just like Evil Within 2, the game is divided into small, dense open world environments, with linear missions in between, culminating in a boss. Unfortunately, the bosses in this game aren’t good, one of the few things they got wrong. Since I relied heavily on stealth, I rarely leveled up my firepower or health stats, so when I had to fight a boss I was terribly under powered, and kept dying until I figured out the boss’ attack pattern. Boss battles are frustrating, but apparently they’ve been “fixed” in the director’s cut of the game.

What cements this game as one of the best of the decade is how fleshed out and real the world is. The wealth gap has widened, corporations have more power than the government, and the world is literally run by shadow organizations akin to the Illuminati. It’s classic cyberpunk. The game dabbles with themes of renaissance; maybe human augmentation will have such a profound impact on humanity that it will start a second renaissance? I don’t know, but lots of ppl wear goofy outfits.

Goofy but COOL outfits, ok?

Cities can be explored at your leisure, and it’s where the game really shines. The cyberpunk cities of Human Revolution are cold and oppressive, themes reflected in the advertisements that plaster the walls, and especially in the conversations you overhear. Cities are dirty and armored cops are everywhere.

The music compliments the aesthetic of the game perfectly. It is brooding, suffocating, oppressive, grand. The soundtrack conveys the feeling that man is on the cusp of something important, and dangerous, something that might maybe totally destroy humanity. The story is also excellent, introducing memorable characters and a conspiracy that reveals itself layer by layer.

The gameplay is polished (and most importantly fun). The augmentatiosn are meaningful, and all guns can be upgraded with cool attachments. The tranquilizer rifle has an awesome augmentation that anticipates an enemy’s movement, thereby helping you aim better. The hacking mini game is really cool, and can be made easier by using single-use viruses/wormholes/software that the player finds throughout the game. There’s even a social mini game where you select different dialog options to try to convince an NPC to give you something peacefully. All these different branches of gameplay (stealth, shooting, hacking and social) can be upgraded according to each player’s preferences.

The marriage of excellent gameplay with awesome world building categorically makes Deus Ex Human Revolution the best immersive sim to come out last decade!

Dark Souls

This is the only From Software game I like!! After Dark Souls it’s been pretty downhill imho. Dark Souls 2 was hella dumb, Dark Souls 3 was all castles and flaming swords, and Bloodborne had a confusing “story” (if you could even call it that). I didn’t try Sekiro cause it’s insanely hard apparently.

Anyway.

The first person to recommend me this game was a coworker at the factory I worked at during summer. He said it’s super hard but super satisfying. I wasn’t convinced though, cause you die all the time and I didn’t need the frustration.

You really DO die all the time

Around a year later, a buddy of mine named Rogue (not really his name but that’s how I write it) also recommended it. He said it’s super hard but super satisfying BUT THIS TIME I actually gave it a shot and it really WAS super hard and super satisfying. Luckily Rogue was there to walk me through the beginning of the game, since the game does a terrible job of explaining its mechanics, or how to equip spells or bows etc.

Anyway.

The game is excellent, hard but fair, with awesome weapons, armor, spells, bosses and environments. However, my favourite thing about this game has nothing to do with gameplay or visuals, but with its approach to storytelling. Yes. The lore runs deep in Dark Souls, but you wouldn’t know that from how little information the game gives you. Every item you pick up has a short description, meaning you very slowly uncover the story as the game progresses.

Typical item description in the game. Who the hell is Sif??

And I loved it. I remember reading lore while at work in the summer (I was back at the same factory but working in the quality assurance department, so I had access to a computer with internet). I was obsessed. The world of Dark Souls is portrayed in an oddly nostalgic way, like everything is a memory, and it really struck a chord with me.

The bosses are unique, and their designs are excellent. Many are optional, which is DOPE because it makes the game highly replayable.

This is Sif

The game is depressing, but it isn’t in your face about it. All the characters you meet turn crazy, or die, or end up as assholes (that you then have to kill). The world is dying, as are the gods. You’re character is already dead. It’s always cloudy, and probably cold. Anor Londo is a lie. Kingseeker Frampt is a shill. Most players will end up dooming humanity to another cycle of servitude.

But.

Even though everything sucks, your character continues to progress, and better themselves, even though the world is burning down around them. Maybe it’s a metaphor for the real world (or something), about how even if the world sucks you can still get better and become useful and beat the bosses and feel good. Personally, I never bought into the whole “the world sucks, life is suffering” mentality, the world is actually awesome bro, and objectively getting better every day, but for those of you that think life kinda maybe sucks, maybe Dark Souls will kinda help.

Witcher 3

Who didn’t see this one coming?!

Witcher 3 is the best RPG I’ve ever played, and the only Witcher game I’ve ever played. Let’s get the boring stuff out of the way: the graphics are great, the combat is wonderful (though many don’t like the combat, but they’re wrong), the locations are awesome and the story is fun.

But the real reason I love this game is because of the writing. Before Witcher 3, I was content doing silly quests wherein I had to collect 3 bottles of wine, or kill 3 chickens or whatever. This game however raised the bar for what constitutes a “quest”. Now I need new characters and tough decisions between equally shitty outcomes to even consider a side quest.

I’ll give an example:

One of the first side quests you do in the game involves finding out who burned down some dwarf’s forge. You find the guy, some 20 year old who got too drunk and wasn’t thinking. He implores you not to tell on him, but like, he burned down someone’s business! He should be brought to justice!

So you report him, and soldiers come and are like “yeah burning down the forge is treason so we’re just gonna kill him lol” and then they take him away and ~gasp~ kill him.

Oof…

And you’re probably thinking like, “wtf I didn’t want him to die!!!” But he DID die, a consequence of YOUR decisions. What’re you gonna do, reload your save? NOT report him? The guy burned down the dwarf’s garrison because he hated non-humans, he was a racist! But ALSO he didn’t need to die! The game is filled with these kinds of difficult decisions, and are what makes Witcher 3 the best written game I’ve ever played.

I’m a bit of a noob when it comes to classic RPG’s (in that I’ve never played any), so maybe Witcher 3’s writing quality is nothing NEW, but it was new FOR ME. But back when Witcher 3 came out, I would’ve never considered playing an isometric, old-ass RPG. Witcher 3 took the writing quality of a classic rpg and added it to a open world game with a not-boring, not-turn-based battle system. Why hadn’t anyone thought of doing it before??

Yeah, I agree, this is WAY better than turn-based combat systems

Well, probably because it’d be super expensive to create a game with as many characters, animations, quests and dialogue as Witcher 3. Luckily, Witcher 3 was made in Poland, where I’d estimate video game development costs are around 30-40% cheaper than in USA, or France.

This game has significantly raised awareness of Polish culture worldwide, and CD Projekt Red’s success with the Witcher franchise has propelled Poland’s video game industry into a huge and thriving one, which employs thousands of people! It’s big, and important, and proves that the highest quality games can be built in Eastern Europe. Now, after Poland’s success, many countries in eastern Europe are becoming game dev hubs. I myself currently work as a video game programmer in Prague! The quality and success of this game validates aspiring game devs in eastern Europe; they too can pursue their dream career without having to leave their home. For an eastern European like myself, that’s invaluable.

Portal 2

The first Portal sucks. One of the late game puzzle elements was this floating energy ball that you had to guide into a slot, but it was IMPOSSIBLE to tell where the ball was in 3D space since it didn’t case any lights or shadows?!?! It was an extremely frustrating mechanic that luckily got scrapped in Portal 2.

Luckily, all the new puzzle mechanics added to Portal 2 are great. I loved the gels, lasers and light bridges.

Portal 2 even has a coop mode, though I’ve never played it :/

I love lore, and this game has it in spades. From the very beginning, there are mysterious murals that kindof explain events that took place long ago. There are even ties to the Half Life series (which isn’t completely dead!). The antagonist, just like the first Portal game, is an evil, wonderfully written robot named GLaDOS.

The game starts out pretty standard, with you entering a puzzle room and GLaDOS shit-talking you. Then you complete the puzzle, and end the level with GLaDOS talking even more shit (to you). The writing is stellar, and hilarious. In fact, the writing is SO on point that GLaDOS’ comments feel like legitimate rewards for completing a level.

Around a third of the way through the game however, the formula changes. Your character falls deeeeeeep underground, and has to work her way back up to the surface, while simultaneously exploring the history of Aperture science.

This is not a spoiler! It’s just funny!

I loved Portal 2’s approach to storytelling in this section. The game takes a show-don’t-tell approach that greatly aids with the feeling of exploration. There’s a mystery to be solved! Who exactly is Cave Johnson?

Finally, the characters introduced on your journey are great, with completely fleshed out personalities. How do you do that when your characters don’t have faces?!

Or limbs?!?

The characters in Portal 2 are proof of how far excellent voice acting and writing can go. Excellent, satisfying puzzles, wonderful storytelling and hilarious dialogue ensure you’ll have a smile on your face the entire time you’re playing Portal 2.

Titanfall 2

I loved this game. I’ve never played the first Titanfall, but it doesn’t have a campaign, and I’m pretty sure the multiplayer is dead now. If you haven’t played any Titanfall game, the traversal mechanics are insane: you can double jump, infinitely run along walls, and USE A GRAPPLING HOOK TO SWING LIKE SPIDERMAN!! It has wilder speed and traversal mechanics that even Doom! If you haven’t played Doom, stop reading this blog now.

Traversal never gets old! I wish that Apex Legends (a successful battle royale game set in the Titanfall universe) also had the same traversal mechanics, though the reasoning the studio gave for omitting them is understandable.

Anyway, the campaign is awesome, and the multiplayer is dope as hell. Seriously, this game has the best fps mission I played this decade (those that have played the game know the one I’m talking about). I won’t give anything away. There’s another cool mission that takes place in a massive factory that’s assembling entire apartment units. In said mission, you traverse topsy turvy, horizontal, diagonal, (orthogonal?) apartments. It’s disorienting, surreal, and hella fun.

I told you it was orthogonal!

The relationship you forge with your titan (giant robot) is way better than it needed to be. Said relationship is enforced through conversations you have with the titan, where you choose the reply, how often do you see that in an FPS! Speaking of, your titan fells very powerful, and the titan’s default weapon has crunchy, satisfying sound design. The titan unlocks various weapons/ loadouts that are useful in different situations, so piloting the titan always feels fun.

Your titan, in the… flesh?

Finally, I actually understood what side of the war I was playing on (which is more than I can say about any Halo game). But this game also has awesome multiplayer!

I rarely play multiplayer games because most of the multiplayer fps games are either COD, Halo or Battlefield, and that’s BORING. But man, Titanfall 2’s traversal makes the gameplay far more fun than those other games. The traversal is super fast, so you don’t have to spend alot of time getting to an objective. The unlocks are great, the powers are cool, my only complaint being that there aren’t enough weapons.

As a match progresses, grunt enemies spawn, meaning even though a map is huge and a game is only 6v6, you always have something to shoot at. You can OF COURSE call in your titan in multiplayer, something you do around twice a match.

Typical Titan multiplayer loadout

Furthermore, when a team wins, the losing team loses the ability to respawn, and attempts to escape in a drop ship. The winning team now hunts the losing team, or attempts to destroy their drop ship for extra points. These different phases add significantly to Titanfall 2’s multiplayer. Matches are never boring because the moment-to-moment gameplay changes around 3-4 times per match!

It’s a shame that this game, like Evil Within 2, also didn’t sell well. EA, the game’s publisher, decided to launch the game at the same time as Battlefield 1 and Call of Duty, and most ppl, predictably, bought Battlefield 1 or COD instead :/

I, and many others, were worried the Titanfall universe would get canned due to Titanfall 2’s poor sales, but Apex Legends, a game set in the Titanfall universe and developed by the same team has been a massive success. Here’s to hoping for a Titanfall 3!

That’s a wrap, thanks so much for reading everyone!

Souls Game Ranking

Accompanying music for reading this post: Ambient Souls Music

~SPOILERS AHEAD~

People like rankings! Especially from uneducated perspectives!

I’ve been playing the souls games since the time of the first Dark Souls. I like them, they gud, but I find their quality varies. The general sentiment is that Souls games are consistently excellent (I’d plug metacritic scores here, but metacritic is bad, use opencritic instead), but I think their flaws are generally downplayed.

I mean, no, I haven’t beat Dark Souls 3, and I barely played Demon Souls, but I’m still ranking them, because this is MY blog, so YOU don’t make the rules, I do.

5. Dark Souls 2

I really didn’t like DS2. It was a mess in terms of art direction, and the world wasn’t interconnected. Bruv, you take an elevator to the top of a windmill, which leads to a castle, and you beat the boss by getting the poison out of the boss room by lighting the mill on fire (not by using the poison resistance ring, which is what I did and it didn’t do shit)

Poison Resistance Ring didn’t do shit

DS2 also has completely asinine level design, like a castle guarded by mammoths, a desert church sticking out of wall and a flaming Bowser level. 

Mammoths defending a castle
Literally mammoths


Flaming Bowser Castle Land
Complete with turtle shell knights
Desert Church in Walls Land

I liked Majula though, I really liked how the focus changed depending on the distance, and the accent of the lady who levels you up was nice (Irish?).

Some people say the theme is annoying but I liked it

4. Dark Souls 3

I played quite a bit of this game, and I saw most of it since I watched my buddy play the whole thing. Man, EVERY boss was a guy with a flaming sword, here’s proof:

Some bosses didn’t use flaming swords, so I omitted them

The environs were BORING, everything was a castle:

Starting Castle
Cold-as-Ice Castle
Destroyed Castle

Or as I like to refer to them: blue, yellow and red castles. Just like the Romanian flag!

I am Romanian

Also, they nerfed magic, and stamina!! I love using magic in the Souls games!!

By this point in the series, it was clear they were running out of ideas for the Souls series, which is fair, because this was the 4th game in the Souls franchise. You can only take the Med-EVIL ~a e s t h e t i c~ so far. I didn’t play the DLC, but it actually looks super cool:

I love this topsy-turvy stuff
This image struck a chord with me (not that I know what’s going on)

3. Demon Souls

Barely played it, but the bosses look cool, and that’s enough for me

It was alot of annoying respawning, but this is the game that started it all. This is the game that started the invasion mechanic (one of the bosses could actually be another player), and cemented many of the mechanics used in the rest of the Souls series (this was the first game).

Cool Boss
Even COOLER Boss, which is a flying MANTA RAY
Not as cool of a boss, but this one could be another player, and you coul equip that “helmet”

2. Bloodborne

Yeah, I started really enjoying this game, but as time went on I really didn’t. I loved the fact that movement wasn’t hindered by armor weight. Not a lot of weapons, but some were cool, I like the blades of mercy, the sword in hilt thing, and obviously the kirkhammer.

Personally, I don’t care for gothic horror or Lovecraftian themes or whatever, so that didn’t impress me, though I will say the art direction WAS cool. I liked all the secret areas and accompanying bosses

Cool art direction
I really liked the hub area, but I DIDN’T like the long-ass loading time to get there
Cainhurst Castle is an optional area, and it’s my fave area!

My biggest complaint is the story, I didn’t like how vague it was. The whole time I was playing the game I felt like the lore was too broad, it never actually SAID anything. As the plot advanced, I understood less and less, so by the end nothing made sense, that Mikolash guy was so weird, but I annoyed my house mate by whispering “Kos… or is it Kosm?..” all the time, for a whole week, which was nice.

Kos… or is it Kosm… or was it… what was it again?… I think it was… what?

Blood tinge and dark magic we’re useless skills in your first run, which drove me nuts, since I love using magic in these kinds of games, and blood tinge was a skill that you may USELESSLY invest in, in your first playthrough. To be honest, I didn’t use the guns at all. I don’t like to counter in Souls games (main reason I’m not stoked about Sekiro), and that’s pretty much all the guns were used for, cause they didn’t do ANY damage.

Also you had to grind for blood vials!!!!!! WHAT??? How is that fun?! So I’d go to a boss, and I wouldn’t have enough blood vials, and I’d have to go grind! Over and OVER!!! I hated it!!!!!! And the loading times were long, so it interrupted the flow of the game! I couldn’t concentrate on a boss cause I’d have to spend 5 minutes every few deaths GRINDING!! It was inexcusable!

My only playthrough was tainted by the fact that I never saw the beggar, so I didn’t know I could send NPC’s to a shelter. Also, I told Gehrman to wake me up because I wanted the game to end, so I didn’t know there were two secret bosses leftover, which I’ve since fought since but still, they weren’t part of my initial playthrough.

Yeah, I probably would’ve ranked it even lower if I had played Bloodborne without Castle Cainhurst and Upper Cathedral Ward. There were many ways to miss out on lots of content, and this can’t possibly be considered a good thing. But it was fun, for what it’s worth.

1. Dark Souls

This boss is actually super chate

Bruv they didn’t come close to this one since.

Excellent progression, AWESOME bosses, extremely varied environs. I really liked Seath’s library, Anor Lando, the painted world of Arriety or whatever it was called, and the hellscape before entering an admittedly shitty lava area where Bed of Chaos (more like Bed of Chate) was.

Seath (a large dragon) wouldn’t be able to actually read these books, since the print would be too small

People talk shit about Blight town but YOU CAN SKIP IT, which I always do. I think the weakest part of that game is the Capra Demon, Blight town and the sewers (I don’t like the gaping dragon at all, I think it’s a boring boss, and those big eyed frogs that curse you were annoying in a bad way), but they can all be skipped so that’s a moot point, sorry.

I’m not a fan of firelink shrine, some people say it’s the best hub, but I don’t think they know what they’re talking about, because they’re wrong.

D I N K Y A E S T H E T I C

The lore explained an actual story, and everything was new, and exciting, and I got just enough info from weapons and loading screens and cinematics to keep me intrigued, unlike Bloodborne.

I would spend hours on http://darksouls.wikidot.com/ reading about locations and characters and gods and the world. I had different builds for different scenarios, which was great, now I play as a holy knight with a claymore, which be dope tings, cause I can use holy magic.

Magic was like, good and useful and there were three kinds: magic, pyro, and holy, and I used abit of all of them.

Top 23 NPC’s of ALL TIME

The main takeaway from this game is that it cemented “dark fantasy” for me as not being about violence and sex, but about overwhelming dread. The game had a cozy tone to it, akin to autumn, my favourite season. Everything was dead and dying and rotten, but some futile hope permeated the world, giving it a cozy, dreadful vibe.

Didn’t play DLC but lots of cool characters and story.

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